It doesn’t mesh well with banjo’s tall level design, where falling means redoing a large chunk of stage. Enemies are all huge, and I’m personally not a fan of the choices you have to attack enemies. Banjos roll is like Simon belmonts jump, where you’re locked into a movement until you stop. Shooting eggs is a pain.
Another point of mine is that Banjo Kazooie has more collectibles and are used better. In Super Mario 64 you mostly collect Stars and you can also collect 100 Coins for a star so basically you are just collecting Stars. In Banjo Kazooie you are collecting Jiggies, Music Notes, Jingos, New Moves, Blue Eggs and Feathers and all of them especially⚠️ Everything in this video is Recorded and Edited by Group M PRO.📄 Banjo-Tooie is a platform video game developed by Rare and originally released for the N NGage 14 years ago #3. - The option to display up to 1080p. - Much better frame rate. - Stop N Swop has been restored. You can go back to Banjo-Kazooie & get the secret items that Mumbo showed you in the 100% ending (the Ice Key & the different color eggs), then have them transferred over to Banjo-Tooie where you use them.